Eurocom's apparently constructed a new engine, that's right, “from the ground up” for this one, and has delved into the code, replacing the textures, rebuilding the geometry, throwing in new animations, lighting, and particle effects, and even switching out the old AI. This isn't a case of simply taking the original game and stuffing it onto more powerful machines with the edges of the graphics made a little sharper. I suspect it will still be a lot of fun, and witnessing an early build suggests it's not going to look too out of place on HD consoles either. Eurocom didn't have a lot of competition on Nintendo's machine, but now the game's coming to the PlayStation 3 and the Xbox 360 after a bit of a tidy-up and a few new modes, we're going to find out how it really stacks up. GoldenEye 007 is one of the best shooters on the Wii - fast-paced, well-tuned to pad or motion controls, and reasonably pretty to boot - and we're about to see if that praise is less faint than it sounds. Luckily, we still have Eurocom, or England would be a pretty depressing place around about now. This year, there is a movie on the way - it's called James Bond and the Very Sinister Ox, apparently, and it co-stars Christopher Lambert as a deranged cross-country cyclist who wants to eat the moon - but there is no Bizarre Creations anymore. Last year, we got two Bond games, one from Bizarre Creations and one from Eurocom, because there was no movie on the way.
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